Apple Gives Devs Okay to Submit macOS Catalina Apps to Mac App Store Chris Hauk - Oct 3, 2019 Just ahead of the launch of macOS 10.15 Catalina to the public, which Apple says is “soon,” Apple is asking developers to submit their Catalina compatible apps to the Mac App Store. Docs: remove known issues from mac app store submission guide Verified This commit was created on GitHub.com and signed with a verified signature using GitHub’s key.
- Mac App Store Submission Guidelines
- Mac App Store Publish
- Mac Apps Store Download
- Mac App Store Submission Software
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Mac App Store Submission Guidelines
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Making a Mac OS X game project suitable for MAS
Mac App Store Publish
If you currently have a Mac product and have not already done so, you may be considering submission to the Mac App Store (MAS).
In the upcoming series of posts, I will be detailing the process that we went through to get Pretty Good Solitaire Mac Edition, and some of our other game products, successfully submitted to MAS. There were a number of rejections along the way, as the App Store Review Guidelines[note: requires Mac developer agreement], while extensive, are not comprehensive (nor are they 100% consistent, as we had some products accepted and others rejected with identical behaviors).
https://everpark600.weebly.com/cam-web-app-mac.html. Over multiple submissions, and fewer rejections, we developed a submission checklist which I will detail roughly (some items are specific to our games) in these upcoming posts:
Mac Apps Store Download
We have had product in the Mac App Store since launch day, more than a year ago. If you already have a game that runs on Mac OS X, it makes sense to make the several modifications to get it into MAS, another channel to find customers. However, in our experience, it is not a viable substitute for direct downloadable sales. The channel is not (yet) the primary ‘go to’ location for Mac software, although the availability of Lion (Mac OS X 10.7) only on MAS should shift more customers. Additionally, there is the same downward pressure on pricing (towards free) seen on the iOS App Store, sales are lackluster, and (of course) you are giving 30% directly to Apple.
Mac App Store Submission Software
I would certainly not recommend developing a project solely for the Mac App Store, nor eliminating a direct downloadable sales channel in favor of MAS, but with an existing project it may be worth the fairly limited extra effort it takes to be there, too.